Get Panda3D 1.7 Game Developer's Cookbook PDF

By Christoph Lang
This can be a cookbook with over eighty recipes providing recommendations to universal online game improvement issues of Panda3D with defined pattern code and screenshots extra in. while you're a developer with adventure in Python, Panda3D, and optionally C++ and shading languages and also you are searhing for fast and simple to combine recommendations to universal online game improvement issues of Panda3D, this e-book is for you.
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Extra info for Panda3D 1.7 Game Developer's Cookbook
Example text
You will see the following tree: 7. egg node and click Place to open the Placer Panel enter the values from the following screenshot: 8. Click Placer | Print info to output your settings to Netbeans' Output pane: 9. Close the Placer Panel. 10. egg in the tree view to make it the active selection. 43 Creating and Building Scenes Finally, all these intervals are put into a Sequence object. We use this to ensure that the intervals we defined before are executed in the order passed to the constructor of Sequence.
This is passed to the load_model() method as the parent node that the model will be attached to and may seem a little overly verbose in this sample. In fact, we could pass win->get_render() as the parent node and drop the reparent_to() call. But in practice, where you might not add a model to the scene directly after you loaded it, the purpose of this scratch scene becomes more evident. In real world projects, hundreds of models are preloaded for the current level, with this scratchpad area removing the need to keep hundreds of NodePath instances around.
This method returns the root of scene graph, which is not rendered, but instead serves as a scratchpad area for model loading. This is passed to the load_model() method as the parent node that the model will be attached to and may seem a little overly verbose in this sample. In fact, we could pass win->get_render() as the parent node and drop the reparent_to() call. But in practice, where you might not add a model to the scene directly after you loaded it, the purpose of this scratch scene becomes more evident.